description:Paint in 3D allows you to paint all the objects in your scene - both in game, and in the editor.
Keep in mind this isn't a decal system, so your game won't lag based on how much you paint. Instead, your FPS will remain the same, even if you paint your objects one million times!
Check Out The: WebGL Demo | Forum Thread
▶ Consistent Performance
The reason why Paint in 3D runs so fast even if you paint a lot is because the paint is baked into the textures of your object. Your objects already have textures, so why not use them, right? The code also produces no garbage (0 gc alloc), so you don't have to worry about random lag spikes.
▶ Lightning Fast Painting
Baking paint into textures may sound slow, but the painting code is done 100% on the GPU, which actually makes it incredibly fast. The painting code has also been heavily optimized to minimize state changes by batching paint operations together.
▶ Mobile & Console & VR Support
Painting works great on all platforms and devices that support render textures. You can easily set painting up on VR too, with controller paint brushes, spray cans, etc.
details:This extension requires one license per seat.
Package contents9.7 MB
Total file size 9.7 MB
Number of files 254
Releases current ver. 1.6.1
released Nov 5, 2018
Original released Mar 13, 2015
Supported Unity versions 4.6.1 or higher
Package has been submitted using Unity 4.6.1, 5.0.0, 5.5.0, and 2017.1.0 to improve compatibility with the range of these versions of Unity
Publisher website (http://sites.google.com/site/carloswilkes)