Horizon Based Ambient Occlusion

VFX - SHADERS - FULLSCREEN-CAMERA-EFFECTS

ALL ASSETS ARE SHARED ONLY FOR LEARNING PURPOSES OR TO BE ABLE TO TEST BEFORE BUYING THE PRODUCT.
IF YOU ARE USING THE ASSETS FOR COMMERCIAL PURPOSES PLEASE BUY IT FROM THE ORIGINAL STORE AND SUPPORT THE DEVELOPER.
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description:

✔ Supports Unity 2018.x. ✔ Supports Unity 2017.x. ✔ Supports VR (Multi and Single Pass).
Horizon Based Ambient Occlusion (HBAO) is a post processing image effect to use in order to add realism to your scenes. It helps accentuating small surface details and reproduce light attenuation due to occlusion.
Click here for a trial package
HBAO delivers more accurate AO compared to the other SSAO solutions available on the asset store, and this without any compromise on performances.
This algorithm is highly optimized to use minimal GPU time and offers the best quality to performance ratio.
With Color Bleeding feature. HBAO is Gaia extension ready.
HBAO is compatible with both forward and deferred rendering, and artifact free with forward rendered SpeedTrees and foliage. Source code included in the package.
The effect is scalable in order to achieve the proper performances.
Forum Thread
Scenes on videos and screenshots from Unity Technologies, other screenshots were generated with Gaia

details:

Total file size 7.4 MB
Number of files 29
Releases current ver. 2.7
2.7 (current)
released Dec 5, 2018
Original released Feb 18, 2016
Supported Unity versions 5.0.0 or higher
Package has been submitted using Unity 5.0.0.
Support website (https://twitter.com/jimmikaelkael)
Publisher website (https://github.com/jimmikaelkael)