Poly Few | Mesh Simplifier and Auto LOD Generator

TOOLS - UTILITIES

ALL ASSETS ARE SHARED ONLY FOR LEARNING PURPOSES OR TO BE ABLE TO TEST BEFORE BUYING THE PRODUCT.
IF YOU ARE USING THE ASSETS FOR COMMERCIAL PURPOSES PLEASE BUY IT FROM THE ORIGINAL STORE AND SUPPORT THE DEVELOPER.
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description:

The performance of any 3d application is highly dependent on the total number of polygons that the GPU has to process per frame in a 3d scene. If you have a complex scene containing high polygon 3d models, the overall performance of your game might suffer. Poly few is a mesh simplification and automatic LOD generation solution for unity that aims to solve this problem by allowing you to optimize high quality 3d models, lowering the polygon count and thus greatly improving the performance of your game, all without the need of writing even a single line of code. This also helps eliminate your expenses for artists. Mesh simplification is especially useful when developing for resource constrained platforms like mobile phones or other low end devices.
[Try out the demo](https://simmer.io/@BrainFail/polyfew)
[Read the API Docs](https://brainfail.000webhostapp.com/polyfew_runtime_api_docs/html/class_poly_few_runtime_1_1_polyfew_runtime.html)
Supported features:
▓ Mesh simplification, Automatic LOD generation + Mesh combiner in one package.
▓ Supports mesh simplification on the fly with a powerful runtime API.
▓ No coding knowledge is required. Use the full features of the tool in editor mode without writing even a single line of code.
▓ Supports simplifying both skinned and static meshes as well as meshes with 16 bit and 32 bit index formats.
▓ Supports simplifying complex nested object hierarchies as well as objects with sub-meshes and multiple materials.
▓ Combine both Static and Skinned meshes during LOD generation.
▓ Allows mass generation of LODs for multiple selected objects at once.
▓ Preserves texture mappings.
▓ Preserves animations on meshes. Even supports blend shapes.
▓ Options to preserve UV Seams, UV Foldovers and Border Edges.
▓ Allows preserving certain areas of the model up to specified levels, while simplifying rest of the model normally.
▓ Supports animated meshes.
▓ Packs everything in a convenient inspector window that pops up right under the components hierarchy.
▓ Visualize the changes before actually applying them.
▓ Undo / Redo the applied changes per object.
▓ All the source code is included without encapsulation using dll files or any other means.
▓ Includes editor tooltips for every control to ease understanding and usage of the tool.
A README file is included in the package to help understand the usage and the various options of this tool. A demo scene is also included to assist in learning the usage of the runtime API.
PS: I have just started on the asset store as a single developer and as such it would help me a lot if you could spare a few moments of your time and leave a review.
Requirements & Limitations:
► Unity Editor 2017 and Above is required.
► Scripting Runtime Version Required: .NET 4.6 Equivalent.
► In the Runtime API the methods for importing OBJ files from local file system and for exporting GameObjects to obj don't work on WebGL builds as WebApps have no access to local file system, however the function for importing OBJ file from a server can be used on WebGL.
► Polygon reduction might not work best for every model, there is a limit that varies mesh to mesh for the number of polygons you can reduce to, without causing too much distortion in the mesh.
► The mesh combiner included cannot combine Skinned meshes with blend shapes so they are ignored when combining meshes and left as is.
Refund Policy:
Refunds without a legitimate reason won't be considered, especially if they fall under the following:
►You accidentally purchased the asset.
►You purchased the asset but found out that another asset XYZ allows you to achieve the same.
► You didn't carefully read the Requirements & Limitations section for the asset on the asset store description and purchased the asset. Now you find that your version of Unity editor or the environment settings don't confirm to the points listed in the Requirements & Limitations section in the asset description, so the asset isn't working as expected.
► You didn't read the Runtime API docs before making the purchase and expect the APIs to do more.
► You didn't read this section before making the purchase.
► The asset does what it is supposed to do and as listed in the description and other relevant documents, but you still don't find it useful.

[Forum Thread](https://forum.unity.com/threads/poly-few-mesh-simplifier-and-automatic-lod-generator.811752/)
Get in touch

details:

File size: 17.8 MB
Latest version: 2.1
Latest release date: Apr 6, 2020
Support Unity versions: 2017.1.0 or higher