The Vegetation Engine

TOOLS - UTILITIES

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description:

[DOCUMENTATION](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#) • [FAQ](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.37c7xba65k00) • [DISCORD](https://discord.gg/NMeA3Uz) • SUPPORT • [UNITY ASSET STORE](https://assetstore.unity.com/publishers/20529) • [TWITTER](https://twitter.com/BOXOPHOBIC)

IMPORTANT

All asset-related discussions are moving to [Discord](https://discord.gg/NMeA3Uz). Join us for more info, updates,
if you experience any issues while using the asset or if you just want to say hi!

Read the [Description / Limitations](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.azojp54uysjd) sections before buying the asset!
Read the [Frequently Asked Questions](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.37c7xba65k00) section to find out more!
Read the [Howto / First Steps](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.d2fkuuhecva5) sections to get started or to update the asset!
Read the [Changelog](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.1rbujejuzjce) for new featues, improvements and known issues!

SUMMARY

The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team.

With one-click setup and conversion for prefabs, and with a comprehensive set of decal-like Elements, you will be able to easily add high-quality wind motion, dynamic-wind power, vegetation interaction with unlimited objects or characters, dynamic seasons, global overlay(snow, sand, dust), global wetness, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact! Connect The Vegetation Engine global parameters to any 3rd Party Asset with the powerful and easy to use Link tool!

The Vegetations Engine allows using any vegetation asset with Universal Render Pipeline and High Definition Render Pipeline with a few clicks, even if the asset was not designed initially to be used with Scriptable Render Pipelines!

COMPATIBILITY

The Vegetation Engine supports all Render Pipelines:
● [Standard Render Pipeline](https://docs.unity3d.com/Manual/ScriptableRenderPipeline.html)
● [Universal Render Pipeline 7.3.1 (Preview)](https://blogs.unity3d.com/2020/02/10/achieve-beautiful-scalable-and-performant-graphics-with-the-universal-render-pipeline/)
● [HD Render Pipeline 7.3.1 (Preview)](https://blogs.unity3d.com/2020/02/24/hdrp-out-of-preview-in-2019-3/)

The Vegetation Engine supports vegetation created with the following tools:
● [Speedtree](https://assetstore.unity.com/publishers/9474) - Profesional vegetation creation tool
● [Unity Tree Creator](https://docs.unity3d.com/Manual/class-Tree.html) - Built-in Unity tree creation tool
● [TreeIt](https://www.evolved-software.com/treeit/treeit) - Free vegetation creation tool

The Vegetation Engine supports the following 3rd party vegetation assets:
● [Nature Manufacture](https://assetstore.unity.com/publishers/6887) ● [Angry Mesh](https://assetstore.unity.com/publishers/32104) ● [Infinity PBR Book Of The Dead](https://assetstore.unity.com/packages/3d/environments/landscapes/new-textures-standard-pipeline-conversion-for-book-of-the-dead-113784)
● [Manufactura K4 (Alien Forest / Coniferous Forest / All Tree Creator Assets)](https://assetstore.unity.com/publishers/585)
● [ALP8310](https://assetstore.unity.com/publishers/37465) ● [IL.ranch](https://assetstore.unity.com/publishers/11203) ● [Quixel Megascans](https://quixel.com/megascans/library) ● [Advanced Dynamic Shaders](https://assetstore.unity.com/packages/vfx/shaders/advanced-dynamic-shaders-unified-wind-shaders-for-any-vegetation-115838)
● [Custom Meshes (User setup or Procedural setup)](https://docs.google.com/document/d/145JOVlJ1tE-WODW45YoJ6Ixg23mFc56EnB_8Tbwloz8/edit#heading=h.1fsztsnbzbgj)

The Vegetation Engine has integration with the following 3rd party tools:
● [Amplify Shader Editor](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570) - Full shader editing support
● [Vegetation Studio](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389) - Instanced Indirect support only
● [Vegetation Studio Pro](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835) - Instanced Indirect support only
● [GPU Instancer](https://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566) - Instanced Indirect support only
● [Rain Maker](https://assetstore.unity.com/packages/vfx/particles/environment/rain-maker-2d-and-3d-rain-particle-system-for-unity-34938) - Multiple links for Global Motions, Global Seasons, Global Wetness

FEATURES

● One-click Scene setup
● One-click Prefab conversion
● One-click Prefab revert
● Automatic Mesh conversion
● Automatic Material conversion
● Automatic Texture conversion
● Prefab Converter Expert Mode
● Prefab Converter Presets
● Easy Prefab Motion setup
● Easy to use Hub to switch render pipelines or add shader features
● Regular Prefabs, Meshes, and Materials output after conversion
● Prefabs can be placed as Scene GameObjects or Terrain Trees

● Dynamic Wind and Turbulence
● Dynamic Vegetation Interaction (Unlimited objects and characters)
● Dynamic Seasons
● Global Overlay (Snow, Sand, Dust)
● Global Wetness
● Global Distance-based Size Fade
● [Links](https://youtu.be/54QO0GuJvZg) to connect TVE with any 3rd party asset from the store or with your own scripts
● [Elements](https://youtu.be/xWvDtrJPQOI) for detailing and customizing motion interaction, tinting, overlay mask, wetness mask, size and leaves amount
● [Trails](https://youtu.be/tSD_4jBNOXw) for motion interaction and size cutter (initial element shaders with particle support)

SHADERS

● Amplify Shader Editor graph included
● Amplify [Base](https://youtu.be/vrve4ge7XoA) Shader Function
● Highly optimized and customizable
● Highly optimized vertex animation
● Advanced Lit, Standard Lit, and Simple Lit shader models
● Standard, Subsurface, Tessellation and Billboard shaders
● Deferred and Forward Subsurface support!
● Detail and Height Based texture blending
● Forward and Deferred support
● VR, Perspective and Orthographic support
● Zero Global Keywords used

● Opaque and Transparent render modes
● Default, Mirror and Flip Normal modes (Identical to HDRP materials)
● Front, Back, and Double-Sided cull modes
● Alpha, Premultiply, Additive, and Multiply blending support
● Alpha Cutout support

ROADMAP

Please note that even the following features are planned and some are already tested and working, some might not work as expected and won't be added!

● Universal Render Pipeline (Added)
● High Definition Render Pipeline (Added)
● Shaders LOD CrossFade (Added)
● Manufactura K4 presets (Added)
● Optimize HDRP Elements usage
● Nature Manufacture URP/HDRP presets
● Amplify Impostors support
● Static Mesh shaders
● Motion Flow Element
● Global Debug
● Cinematic Interaction
● Pivot Baker Tool
● 3rd-Party Presets: Mtree, CTI and more

LIMITATIONS

● SM2 devices are not supported
● Designed for Linear Color Space
● The assets used in the trailer video are not included
● Scriptable Render Pipelines supported versions: 7.2.1 / 7.3.1
● Only the highest SRP version will be supported per major Unity version
● HDRP is in Preview and it is not yet optimized for production usage
● Scalable Ambient Obscurance is not supported in Forward Rendering
● TVE is designed to work with instancing, batching is not supported
● TVE is not a placement tool, it is a vegetation unification/detailing tool
● TVE is not a rendering engine, the assets rendering will not have better performance over Unity's Standard/Lit shaders with Instancing enabled
● TVE requires 3 empty layers to work

MORE ASSETS

● [Atmospheric Height Fog](http://u3d.as/1vfP) • Optimized fog for consoles, mobile and VR
● [Polyverse Wind](http://u3d.as/18Q1) • Wind shaders compatible with any low poly assets
● [Polyverse Skies](http://u3d.as/ZXW) • Low poly skybox shaders
● [Free Skybox Shader](http://u3d.as/12LP) • Cubemap Extended shader

Looking for a quick reply to your questions? Join us on our [Discord](https://discord.gg/NMeA3Uz) server!

details:

File size: 17.4 MB
Latest version: 1.1.0
Latest release date: Apr 9, 2020
Support Unity versions: 2018.3.0 or higher