[BETA] The Vegetation Engine • Amplify Impostors Add-on

VFX - SHADERS

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description:

[Get Started](https://docs.google.com/document/d/1otI7lGjXNL9FYmvvogNUG4ymG8tUrlUmwbrTj9hFMN8/edit#heading=h.d2fkuuhecva5) | [Documentation](https://docs.google.com/document/d/1otI7lGjXNL9FYmvvogNUG4ymG8tUrlUmwbrTj9hFMN8/edit) | [Join Discord](https://discord.gg/znxuXET) | Contact

Welcome! All asset-related discussions are moving to [Discord](https://discord.gg/znxuXET). Join us for more information, updates, if you experience any issues or if you just want to say hi!

Please check the description, limitations, disclaimers before buying the asset!

? Please note that this package is in BETA stage and it might not work as expected or it can change! Using it in production is not recommended. Reduced price until the final release!

? Overview

Combine the power of the award-winning shading and unification tools provided by the [Vegetation Engine](http://u3d.as/1H9u) with the power of the optimized impostors provided by [Amplify Impostors](https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-119877)! The Amplify Impostors Add-on includes presets and runtime shaders for perfect baking with Standard, Universal, and HD pipelines, while the seasons, overlay, wetness, wind, and interaction remain dynamic!

? Requirements

[The Vegetation Engine 2.4.0+ asset is required for the add-on to work!](http://u3d.as/1H9u)

[Amplify Impostors 0.9.0.007+ asset is required for the impostors baking!](https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-119877)

? The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!

? Amplify Impostor is a modern and flexible impostors authoring tool used to bake high-density geometry to quads while keeping the original shading! Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any LOD system.

? Compatibility

The Amplify Impostors Add-on supports the following Render Pipelines:

? [Standard Render Pipeline 2019.1+](https://docs.unity3d.com/Manual/ScriptableRenderPipeline.html)

? [Universal Render Pipeline 7.2.1 - 10.4.0+](https://blogs.unity3d.com/2020/02/10/achieve-beautiful-scalable-and-performant-graphics-with-the-universal-render-pipeline/)

? [HD Render Pipeline 7.2.1 - 10.4.0+](https://blogs.unity3d.com/2020/02/24/hdrp-out-of-preview-in-2019-3/)

The Amplify Impostors Add-on has integration with the following 3rd party tools:

? [Amplify Shader Editor](https://assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570) - Full shader editing support

? [Nature Renderer](https://assetstore.unity.com/packages/tools/terrain/nature-renderer-153552) - Procedural Instancing support

? [Vegetation Studio](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389) - Instanced Indirect support

? [Vegetation Studio Pro](https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-pro-131835) - Instanced Indirect support

? [GPU Instancer](https://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566) - Instanced Indirect support

The Amplify Impostors Add-on supports the following add-ons:

? [The Vegetation Engine • Terrain Elements Add-on](http://u3d.as/27tp)

? Features

? The Vegetation Engine systems support: Motion, Seasons, Overlay, Wetness

? The Vegetation Engine elements support: Colors, Overlay, Wetness, Motion Interaction, Motion Direction, Motion Flow, Wind Power

? Distance Size Fade support

? Amplify Shader Editor support

? Zero global keywords used

? Basic demo scene included

? Limitations

? Shader Model 4 capable devices are required (Mobile is not supported)

? Oculus Quest and other Mobile-based VR devices are not supported

? Grass baking is not supported and out of scope

? Bark / Props Blend features are not yet supported

? Leaves Amount is not yet supported

? Only Bending animation is supported

? HDRP Diffusion Profile is not supported, a simpler subsurface is used!

? Disclaimer

? Due to their nature, impostors are designed to be used as distance LODs. While the baking will match the original shader albedo, normals, and smoothness, the lighting will not match perfectly, but it will be quite close to the original!

? More Assets

? [The Vegetation Engine](http://u3d.as/1H9u) • Unified wind shaders for any vegetation

? [The Vegetation Engine](http://u3d.as/27tp) • Terrain Elements Add-on

? [The Vegetation Engine](http://u3d.as/21G1) • Terrain Details Add-on

? [Atmospheric Height Fog](http://u3d.as/1vfP) • Optimized fog for consoles, mobile, and VR

? [Polyverse Wind](http://u3d.as/18Q1) • Wind shaders compatible with any low poly assets

? [Polyverse Skies](http://u3d.as/ZXW) • Low poly skybox shaders

? [Free Skybox Shader](http://u3d.as/12LP) • Cubemap Extended shader

details:

License agreement: Extension Asset
License type: 43.8 MB
File size: 0.9.2
Latest version: Mar 22, 2021
Latest release date: 2019.1.0 or higher