Stylized Water 2

VFX - SHADERS

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description:

[Documentation](http://staggart.xyz/unity/stylized-water-2/sws-2-docs/) | [Forum](https://forum.unity.com/threads/999132/) | [Android Demo](http://staggart.xyz/unity/stylized-water-2/sws2-android-demo) | [Compatibility](http://staggart.xyz/unity/stylized-water-2/sws-2-docs/?section=compatibility-3)

The successor to the original [Stylized Water Shader](https://assetstore.unity.com/packages/vfx/shaders/stylized-water-shader-71207) asset, widely adopted since 2016. Re-imagined from the ground up for the Universal Render Pipeline (7.4.1+).

? Features:

• Deep, shallow and horizon color controls

• Intersection foam effect with other objects

• Unlit/simple and advanced shading modes

• Adjustable surface foam

• GPU-driven, layered wave animations

• Animated caustics in shallow water

• Translucency rendering from all light types

• Flat shading toggle (low poly look)

• Planar reflections (excluding VR)

• Separate control over skybox- and sun reflections

• Sparkles based on normal map

• Refraction, distorts objects underneath water surface

• UV- or world-projected tiling (endless water)

• Vertex color support for foam, opacity and wave height

• Transparency mask to hide the water inside objects such as boats

• Buoyancy API to have objects float on the water surface. Integration with [Dynamic Water Physics 2](https://assetstore.unity.com/packages/tools/physics/dynamic-water-physics-2-147990)

• River mode for spline meshes (such as R.A.M.)

• NEW! Distance normals (tiling reduction)

? Includes:

• Tropical beach demo scene

• Several pre-configured water materials

• Pre-made foam and normal map textures

• Utility to create subdivided plane/circle mesh assets

• Set of particle effects designed for gameplay and environment enhancement (flipbooks with normal maps)

• Water Grid component, creates water tiles which can follow a specific transform

?? Compatibility:

• URP 7.4.1+ (excluding Built-in/HDRP)

• PC, macOS (OpenGL/Metal), Consoles, Android/iOS (OpenGLES 3.0+)

• One-click integration for [Enviro](https://assetstore.unity.com/packages/tools/particles-effects/enviro-sky-and-weather-33963), [Azure Sky](https://assetstore.unity.com/packages/tools/particles-effects/azure-sky-dynamic-skybox-36050), [Atmospheric Height Fog](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/143825) and [Curved World 2020](https://assetstore.unity.com/packages/vfx/shaders/curved-world-2020-173251)

• Supports spot/point lights

• Orthographic camera's

• Virtual Reality headsets, verified for Oculus Rift (See details about Quest)

• [Full details...](http://staggart.xyz/unity/stylized-water-2/sws-2-docs/?section=compatibility-3)

? Performance:

Hand-written, expertly crafted shader, for maximum performance and flexibility.

Features can be disabled making it scalable to use on mobile platforms. Down from a simple colored plane to a vivid ocean.

? Limitations:

• Caustics are not visible when camera enters water

• Can't support the 2D Renderer

• Planar reflections are disabled in VR

? 20% upgrade discount for users of [Stylized Water Shader](https://assetstore.unity.com/packages/vfx/shaders/stylized-water-shader-71207)

details:

License agreement: Extension Asset
License type: 18.4 MB
File size: 1.0.8
Latest version: Mar 17, 2021
Latest release date: 2019.3.7 or higher