Hurricane VR - Physics Interaction Toolkit

TOOLS - PHYSICS

ALL ASSETS ARE SHARED ONLY FOR LEARNING PURPOSES OR TO BE ABLE TO TEST BEFORE BUYING THE PRODUCT.
IF YOU ARE USING THE ASSETS FOR COMMERCIAL PURPOSES PLEASE BUY IT FROM THE ORIGINAL STORE AND SUPPORT THE DEVELOPER.
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description:

New!

Physics Based Recoil (Shareable via Scriptable Objects)
Assault Rifle and Pump shotgun Examples
Support for mirror rigged hands including mirroring of static hand poses

[Developer Discord](https://discord.gg/7QUXEcuwKY)

[Example Scene Demo](https://cloudwalkingames.itch.io/hurricanevr-framework-demo)

Overview:
HurricaneVR is a SDK agnostic Physics Hands complete interaction tool kit allowing you to target Oculus, Quest, and SteamVR platforms with ease. Gravity gloves, static pose editing, automatic pose solving, smooth locomotion / teleporting, input handling of all major devices is already included in this asset!

Gravity Gloves:
-Configurable to use a laser flick style grab or simply point and grip if you wish.
-Velocity and parabola height are easy modifiable in the inspector.
-Rotates and moves based on the assigned static pose on the object.

Static Hand Posing:
-Easily define static grab points on your objects.
-Poses are editable right into the scene window.
-Record Poses using our Oculus Quest Hand Tracking scene or Automatic Pose Solver
-Automatic Pose Solver works in the scene editor
-Per finger blendable animations (does not use Unity's Animation System)
-Offset joint angle on grab points for sword, gun, and various hand adjustments
-Use your own mirror rigged hands in the pose system with pose mirroring support

Automatic Pose Solving:
-Hand conforms to your objects colliders.
-Uses physics only to solve grabs.

Other Feature Highlights:
-Grabbing any object requires only one component on that object!
-Physics Hands and physics based grabbing.
-Smooth locomotion and turning w/ Snap Turning
-Physics checked teleporting
-Filterable Snap Zones: useful for inventories
-Linked Snap Zones: grabbables permanently attached and return on drop
-High quality throwing with per controller center of mass adjustments

Samples included:
-Physics interactables: Doors, drawers, dials, buttons, and levers, combination safe
-Over the shoulder backpack inventory with auto collect
-Auto collecting chest inventory
-Waist Holsters with configurable orientation
-Keypad door unlock
-M4A1 Assault Rifle, Pump Shotgun, Pistol

Device Support:
Oculus, Oculus Rift S, Oculus Quest, Oculus Quest 2
HTC Vive
Vive Cosmos
WMR Headsets
Index Controllers
We own Oculus, Vive, WMR, and Index controllers to fully support you.
SteamVR 2019 and 2020

Support:

[Discord Support](https://discord.gg/7QUXEcuwKY)

[Documentation](https://cloudwalkingames.gitbook.io/hurricanevr/)

[Example Scene Demo](https://cloudwalkingames.itch.io/hurricanevr-framework-demo)

[Custom hands graciously donated by GWP](https://assetstore.unity.com/publishers/256)

Please read the description carefully, ask questions in discord, and try out the demo before you purchase. As all code is provided with this asset, there will be no refunds.

This asset uses Oculus Hand Models under Copyright (c) Facebook Technologies; see Third-Party Notices.txt file in package for details.

details:

File size: 38.3 MB
Latest version: 1.5
Latest release date: Dec 2, 2020
Supported Unity versions: 2019.4.1 or higher