Arbor 3: FSM & BT Graph Editor

TOOLS - VISUAL-SCRIPTING

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description:

Arbor is the editor extension asset of the node graph that can be intuitively create a state machine and behavior tree!

By using Arbor , visualize the progress of the game and the behavior of enemy AI!

Programmers : You can create a new behavior script that can be used by designers.

Designers : You can make a game intuitively just by combining behaviors previously created by programmers.

Features:
● FSM & BT based visual scripting.
● Simple editor that can be intuitive
● Support to the script that can be expanded as well as MonoBehaviour.
● Can be coded behavior freely according to game logic.
● Can be assigned multiple scripts in a single state.
● Combinations of explosively increasing behavior can be easily realized with only minimal scripts.
● A simple calculation can be realized on a graph by a data slot and a calculation node.
● More than 400 built-in Behavior scripts.
● The source code is all C#. All source code is included.

Document | Tutorial |

details:

Package contents 6.4 MB
Total file size 6.4 MB
Number of files 1245
Releases current ver. 3.5.53.5.5
Current released May 29, 2019
Original released Mar 9, 2018
Supported Unity versions 5.4.0 or higher
Package has been submitted using Unity 5.4.0.
Support website Publisher website