A node based editor for creating seamless, high quality procedural textures.
Texture Graph is an editor tool which heavily focus on creating 2D textures, with a non-linear, non-destructive and parametric approach.
Non-linear: Do the work in many different ways, flexible data and logic flow with graphing fashion, instead of stacked operations like other image editing software.
Non-destructive: Switch from one to another combination for experiment without losing any of your work.
Parametric: Complete control of any aspect of the image by adjusting parameters. Infinite creation within a single file.
Optimal performance: Powered by UIElements and GPU processing, everything run smoothly both the UI and underlying generation process.
Endless creativity: Flexible workflow, ever-growing node library, literally there's no limit.
Professional customer service: Get support via email or Discord chat. Quick response time.
Easy to use: Similar to Shader Graph, just drag and drop to connect things together.
GPU powered: Get instant result, in real-time.
Seamless result: Generate high quality, tileable textures with a collections of over 50 nodes (and still growing).
Preview in 2D and 3D: Have a quick look of the result in 2D with custom tiling and offset, selective channel, or in 3D with lighting, normal map and tessellation.
Export to file: Support PNG, JPG, EXR and TGA format.
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This product is still in development, there can be bugs or unexpected behaviors. If you found one, please report it using Discord or Email.