[Mold3D Academy – Character Creation for Video Games with J Hill]
Mold3D Academy – Character Creation for Video Games with J Hill
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Follow along in this on-demand course as J teaches you his step by step methods of creating high resolution source meshes for baking in ZBrush as well as re-topology methods in Maya for creating low resolution models for texturing, rendering, and animation.
Students will also be introduced to the PBR texturing workflow and texture their characters using Substance Painter. These skills are essential for creating real-time character models used video games and VR today. Finally, learn how to import assets into Marmoset for the final rendering and how to present your character in a portfolio to make an impact.
Skill Level: Intermediate to advanced ZBrush knowledge.
Zbrush, Maya, Substance Painter, & Marmoset
What You’ll Learn:
Blocking in a character
Importance of proportion and posture
Re-topology in Maya
Creating a head for games
Taking a rough model to a final asset
UV mapping and baking
Texturing using Substance Painter
Presenting your character in Marmoset & more!