Video example and usage: www.youtube.com/watch?v=t032ougMQIU&feature=youtu.be
Fully simulated firearm, bullet, and optic that comes with a set of FPS arms, an example rifle, and an example scope to use. The bullet is affected by gravity, air resistance(drag), and wind. The optic can be adjusted to compensate for bullet drop and wind in mill radians. Set your firearms accuracy using MOA (minute of angle). A firearms accuracy is usually defined with MOA, so 1 MOA means your rifle will shoot and hit the target within 1 inch of where you were aiming at 100 yards, 0.25 MOA means your bullets will impact within a quarter of an inch from each other at 100 yards. This is meant to be simple in terms of setup while still allowing you to customize the system's essentials while letting my code handle the brunt work in the background. Everything necessary is exposed to blueprint along with several events and blueprint callable functions already setup for you.
This is setup to work in a multiplayer environment with basic cheat prevention checks as well as some options to control how you want the bullet to be replicated.