[Screenshots taken at UHD, Cinematic render settings, using SSGI]
Complete biome solution to build a photorealistic burned dead forest. Full procedural forest generation or painting.
High resolution photogrammetry models and textures of burned and dead trees, rocks, debris and more. All assets with full sets of LODs, tweaked for maximum performance at highest photo realistic quality. All asset setup for painting or full procedural forest generation. Build incredibly detailed forests with a few clicks. There is a large variation of fully setup foliage actors, ready to paint an entire forest with burned debris, burned bushes, twig and rocks assets. Set the forest on fire, large to small particle systems using fluid sims. A advanced ground material with 4 different surface types and auto slopes. Also included, a dynamic water puddle material as well as a material wind system. Powerful materials and landscape shader, highly tweakable.